The Threadbare Games team (well, most of us anyway) went to PAX Dev and PAX Prime. It was fun, exhausting, and informative.
PAX Dev was surprisingly useful given that it was small. Usually I expect a 80/20 split between useless sessions and useful ones. This was closer to 50/50. Of especial interest was a great session on funding from Proletariat Games (spiritual kins to Threadbare) and an interesting (if sometimes rambling) talk from Randy Pitchford of Gearbox. Much to digest.
Prime itself was a non-stop onslaught of overstimulation. I LOVED the indie section; we’ll try to be there next year.
Games I found neat:
- Golem Arcana from Harebrained Schemes (digital/physical miniature game fusion!)
- Zombie Zombie Zombie from Big Fish Fames (great tablet gestural controls)
- The Wolf Among Us from Telltale Games (because, seriously)
The best part of PAX, however, was the late night team conversations we had. As a team of folks new to making games it was really interesting to soak in the world for a bit and realize the vast wealth of things we have to learn.
The adventure continues!