Monthly Archives: December 2013


Weekly update 12/20/2013

Weekly update 12/20/2013

Hey Everyone,

Welcome to the final update of the year. We will be taking a couple weeks off to enjoy some time with our families and friends, and to play some games which I will get into later. First lets talk about this last week.

The stone golem for GGP is now fully 3D and animated. He looks awesome, and you can witness the glory HERE.  GGP now has background art as well.

Unity Shifts is coming along nicely. We are in the process of adding the crises deck and updating our backlog now! (super interesting, I know).

Screen Shot 2013-12-20 at 12

Currently there is an error in Shifts that causes retina iPads to not display the settings menu properly. Here is a screenshot to help with that while we get it fixed.

Glitched screen

Over the break we will all be playing a variety of video and board games. Here is what everyone will be playing.

Zach – Hoot Owl Hoot, Minecraft.

Dan – Master of Mana Mod for Civilization 4. He is looking for a new strategy RPG game to play leave a comment below to help him out.

Connor – Hawken, Fallout: New Vegas, Bioshock Infinite, Borderlands 2.

Randy – Borderlands 2, Saints Row 4, Hawken.

Ryan – Borderlands 2, Saints Row 4, Hawken.

Thanks for a great year! Happy Holidays!

The Threadbare Games Team

TGB holiday


Weekly Update 12/12/2013

Hello everyone,

Sorry for the late update. We have been focused on the re-launch of Shifts and the office has been hectic. Without further ado, here is the latest update.

Art:

The first Goblin Grand Prix (GGP) Golem 3D render is DONE! Jen is killing it! The next stage is to animate him so that he moves, pushes and falls smoothly.

3dgolem

Linh has been drawing up some awesome concept art for new game ideas. I can’t say more than we have some big things in the works.

Game Design:

We are on to UI testing for our next space based game. A big shout out to those of you who have helped out with this. We could not do it without you.

shifts_UIOVERHAUL_01

We have been looking into the best way to do a single player mode for GGP and some pretty neat ideas have come along that should be very easy to implement. We will have more on this next week.

Development:

Shifts launched a few days ago, and most, but not all, of our development resources have been directed to making sure that it is functioning as intended. When the game first went live we discovered that the  store was not functioning which ,as you can imagine, caused a minor panic around the lair.

The rest of our resources have been directed at implementing an in app purchase to remove ads from Shifts. This is very important to us after hearing all the feedback from the community. We really appreciate all the support we have and don’t want people to ever feel cheated of a great gaming experience.

Thats about it! Feel free to ask any questions you may have here, or on our Facebook.

Thanks for reading,

Connor Fitzgerrell

Assistant Producer

Threadbare Games


Weekly update 12/2/2013

Hello everyone,

Since we had Friday off I decided to release the weekly update from last week today. Things are progressing smoothly with most of our projects. Here is what everyone is up to:

Art:

The first Golem is being rendered and painted as I type this. It is alway exciting to see the progression of a character from concept to finished model and this is one of my favorite stages. Jen is killing it!

12-2-2013

Linh has been spending the week engrossed in space piracy and has produced some amazing drawings. Here is a sample:

12-2-2013 2

Game Design:

*Phew* paper prototyping is a long process. Jamie and I spent most of the week creating at least ten different versions of a potential update to the Shifts universe. We know we want it to have more progression in the form of permanent upgrades to your Ship and officers. These will be earned by progressing through a series of openly explorable maps.

Development:

Randy and Ryan have been spending the week finishing up Goblin Grand Prix Alpha and we are now day away from a testable product provided everything goes according to plan. Software development is very tricky particularly for games.

12-2-2013 dev

Dan had switched over to helping finish up Goblin Grand Prix but then bugs sprang up in the current version of Shifts and he has been annihilating them like a human Roach Motel.

Thats about it! Feel free to ask any questions you may have here or on our Facebook.

Thanks for reading,

Connor Fitzgerrell

Assistant Producer|Threadbare Games