Weekly Update 12/12/2013

Hello everyone,

Sorry for the late update. We have been focused on the re-launch of Shifts and the office has been hectic. Without further ado, here is the latest update.

Art:

The first Goblin Grand Prix (GGP) Golem 3D render is DONE! Jen is killing it! The next stage is to animate him so that he moves, pushes and falls smoothly.

3dgolem

Linh has been drawing up some awesome concept art for new game ideas. I can’t say more than we have some big things in the works.

Game Design:

We are on to UI testing for our next space based game. A big shout out to those of you who have helped out with this. We could not do it without you.

shifts_UIOVERHAUL_01

We have been looking into the best way to do a single player mode for GGP and some pretty neat ideas have come along that should be very easy to implement. We will have more on this next week.

Development:

Shifts launched a few days ago, and most, but not all, of our development resources have been directed to making sure that it is functioning as intended. When the game first went live we discovered that the  store was not functioning which ,as you can imagine, caused a minor panic around the lair.

The rest of our resources have been directed at implementing an in app purchase to remove ads from Shifts. This is very important to us after hearing all the feedback from the community. We really appreciate all the support we have and don’t want people to ever feel cheated of a great gaming experience.

Thats about it! Feel free to ask any questions you may have here, or on our Facebook.

Thanks for reading,

Connor Fitzgerrell

Assistant Producer

Threadbare Games

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