Category Archives: News

Shifts update 2/27/2014

Hey all!

After reading all the comments on various websites and forums we have decided to permanently remove the in app ads from the game. It will still be free with in app expansion purchases. The new build is currently being reviewed by Apple and should be live within a day or two.

Click here to download Shifts!

Click here to download Shifts!

We have always strived to listen to our players feedback because we understand that the good will of fans is priceless. If you want to provide feedback you can always send an email to: A big thank you goes out to all of our players for their patience.

See you out there in ad free space!

The Threadbare Crew

Threadbare Games creates an app to help fund the Immunity Project

Weekly Update 2/12/2014 The Immunity Project and Sparkart

What have we been doing the last month?!?

immunity project banner
We have been working with another local company developing a fundraising app that will be used to help the Immunity Project. Now that the contracts have been signed we can share this exciting news with the world.

The Immunity Project is a non-profit initiative dedicated to developing an HIV vaccine. They hacked the HIV life cycle to develop a vaccine that gives normal people the same power as HIV controllers. With success in their clinical trials, they aim to give their vaccine away to the world for free. Most recently they have been accepted into elite accelerator program Y Combinator. You can read more about them here.

We are making a game for Android to be released in many countries across the world.


Jen did most of the art and, so far, the app looks sweet! There are gems and a dragon and an entire planet made out of coins. It seriously looks like your phone will explode from all the treasure inside it. Great work Jen!

With another company handling localization we are able to put our full focus into making a clean app that runs cleanly and is extremely intuitive to operate. So far it runs fairly well but we need other devices to test it on so if you have an old Android phone lying around please send it our way. The more we get, the more we can test, and the more stable the app will be. You can email us about phone donations at

We are extremely excited to be working for such an awesome cause and hope that you are as stoked as we are!


The Threadbare Crew!

Threadbare Games went to PAX



The Threadbare Games team (well, most of us anyway) went to PAX Dev and PAX Prime. It was fun, exhausting, and informative.

PAX Dev was surprisingly useful given that it was small. Usually I expect a 80/20 split between useless sessions and useful ones. This was closer to 50/50. Of especial interest was a great session on funding from Proletariat Games (spiritual kins to Threadbare) and an interesting (if sometimes rambling) talk from Randy Pitchford of Gearbox. Much to digest.

Prime itself was a non-stop onslaught of overstimulation. I LOVED the indie section; we’ll try to be there next year.

Games I found neat:
- Golem Arcana from Harebrained Schemes (digital/physical miniature game fusion!)
- Zombie Zombie Zombie from Big Fish Fames (great tablet gestural controls)
- The Wolf Among Us from Telltale Games (because, seriously)

The best part of PAX, however, was the late night team conversations we had. As a team of folks new to making games it was really interesting to soak in the world for a bit and realize the vast wealth of things we have to learn.

The adventure continues!

My CEO went to PAX East and all I got was this video….

Zach went off to PAX East last month, and the nice guys at interviewed him for their iOS report!

Check out what he has to say through the crushing grip of his jetlag below:

You can check it out on their site and see some other great approaching games here:

The End is Near!

The Threadbare crew has been hip deep in our new project, Terra Omega!IMG_0006

Invaders have come, and the Earth’s last stand is now!

Your insurgent force is the only thing that stands in the way of alien genocide. Will your skillful tactics give you the upper hand against the wave of alien troopers taking over our planet?

Stay tuned for more announcements and info!

Shifts 1.3: We’re busy polishing the rails on your Titanic

Odds are, your ship is doomed. Humanity will vanish completely from the universe, and it’s most likely your fault. Oops.

You’ll have to live with your failure, but wouldn’t it be nice to have someone tell you that even though you personally doomed your entire species, your latest command fiasco went a little better than that last horrible debacle?

Hey, don’t say we’re not here to help!

Later this week, Shifts 1.3 releases to the App Store, and with it, we’re delivering a bevy  of new features that were requested by the slavering legions of our loyal fans!

First and foremost, we’re going to give you a score. A measure of how miserably you let all of mankind down, or, in those most rare of circumstances, how well the clockwork efficiency of your crew flourished under your brilliant leadership and saved everyone.

Your score is based on a variety of things, but the key factors are colonies and ARKS remaining at the end of the game. You get some extra value out of solving crises, leveling officers, exploring planets, and having good ship stats at the end, but you won’t get a championship score unless you actually win.

Hand in hand with scoring, we implemented Game Center leaderboards, so that you can see how your Captaining stacks up to the rest of the world. Compete with your friends (as well as faceless strangers) to see who can be the best savior of humanity!

We also added 3 different difficulty levels to the game so you can choose your challenge.

Casual is a good place to get some experience in species saving. This easiest difficulty level gives you a little extra time to get your colonize on. You’ll start with more ARKS, and the map is a little less desolate and empty. Explore the galaxy, have some adventures, but don’t think that it’s too easy. Those crises are going to pile up, and while you have more time, it’s still not on your side.

Normal is the standard Shifts difficulty. If you’ve been playing before 1.3, this is the only difficulty level you know.

Expert is for you masochists out there. Think you can out-Kirk Kirk? Teach Picard what it means to be a real leader? Save mankind on expert difficulty, and you’ll earn the scores that show your badassery.

Hopefully you’ll all like the new features, and promptly figure out a way to make my top score of 39,573 look sad and pathetic, instead of something cool and awesome that I get to brag about on our blog.